What's Coming in Beta v2!
It's been just over a month since the DW2 Beta released, and we've been cooking up the next update for it ever since. We've listened to discussions and feedback, played sessions at homes and conventions, and tossed around more ideas than we know what to do with.
Here is what you can expect from the Beta v2:
- Where Beta v1 had Bonds, Struggles, and Magic Items in separate documents, this time, everything will be in one document. While we love the PDF versions, we'd rather spend this time refining the game text itself. We'll still have character sheets and references, but others PDFs will return soon with a new layout and design!
- The Cast a Spell Move has been updated, and MAG has been given an expanded explanation.
- The Barbarian rejoins DW2, with updated Paths: Outlander, Hedonist, and Berserker.
- The Fighter has two new Paths: Bulwark and Weaponmaster, replacing Brawler and Spellblade.
- Several Class and Path Moves have been updated and refined.
- And, of course, many typo and grammar fixes, refined explanations, and more.
We've highlighted all specific changes in the document in red, so you can easily see what's new.
The DW2 Beta v2 releases this Sunday, September 6. You will be able to access it on the same page you can access v1.
Some New Class Moves
Here is a preview of a few new moves coming with this Beta that I am particularly excited about. They're new and will likely receive later updates, but I hope they look fun to you!.
Sanctum to Unlife (Wizard - Necromancer)
When you set your mind to imbue a location with unholy power, treat it as Perform a Ritual, but you can sacrifice living people or your own powerful undead 1-for-1 to negate each requirement—except for the last one. After you succeed, for each requirement the GM originally gave you, choose one benefit below:
- Any creature that dies here automatically rises as an #undead that serves you
- #holy power is weak here, dealing half dmg (rounded down) and lessening other effects
- It acts as a source of power for even darker rituals
- It will attract willing devotees and followers
- The change will last indefinitely (unless actively cleansed at its heart)
Smooth Operator (Rogue - Spy)
When you disguise yourself as someone else, gain Mask equal to your CHA (min 1). You can spend Mask, 1-for-1, to automatically overcome scrutiny. When you reach 0 Mask, roll+CHA.🟎On a 10+, they're none the wiser; gain 1 Mask. 🟎On a 7-9, someone suspects you; the GM will say who. 🟎On a 6-, your cover is blown; mark 1 XP and the GM makes a Move.
Stalwart Protector (Fighter - Bulwark)
Once per session, when you suffer damage that isn't #piercing, you may ignore it entirely. If the damage came from an enemy, also choose one:
- They leave themselves open and exposed
- You learn a weakness or limitation of theirs
- You infuriate or terrify them (GM's call)—and they act accordingly
I Am Your Shield — When you interpose yourself between a #near ally and an attack or source of dmg, you suffer its effects instead of them.
There is still a lot more we want to do with DW2—Classes, Paths, whole chapters, and more that we want to add or revise. Each Beta update will add something new and exciting to the game.
We'll post another update on the day of the launch. Thanks for reading!
Spencer